Projects.
Fælled. / Book design / 2025.
Sanselinjen / tactile & interactive Museum exhibition / 2024.
Fungia. / Visual Identity & concept development. / 2025.
Fælled.
Book design / 2025.
Fælled is an interactive pocket book that guides you through Amager Fælled, a local natural area in Copenhagen, Denmark.
The book offers a mix of documentation and visual explorations of plants you may encounter in the area.
It also includes poetry and factual texts about nature, along with practical exercises intended to deepen your experience as you walk through the landscape.
In addition, you’ll find field observation pages and reflection sections, inviting you to record your own thoughts and discoveries as a reader and explorer on your journey.
My Work:
Collecting material, Visual identity, layout, graphic illustrations, editing, collecting & curating text, photographer & editing photographs, printing and construction of prototype.
Sanselinjen.
Concept for a tactile & interactive Museum exhibition / 2024.
// collaboration with SUMH.
Sanselinjen is a concept exploring how we can curate museum exhibitions through interaction and multisensory storytelling. The idea is to guide visitors on a journey that connects the entire exhibition, based on tactile & sound interaction, making it accessible, inclusive, and memorable for everyone.
The Sensory Line is a tactile pathway of raised dots on the floor, leading visitors through the exhibition creating a guided storyline.
Along the way, they encounter tactile sensory points where stories come alive through touch, sound, and exploration.
The case for the concept is the Greenland exhibition in the danish National History Museum in Copenhagen.
My Work:
Layout & graphics, concept development, Construction of tactile objects & prototype, recording and producing soundscape.
Fungia.
Visual Identity & concept development / 2025.
Fungia is a concept for a creative collective based in Copenhagen, Denmark, dedicated to building a platform for music and art where ideas and artists can find expression through collaboration and mutual support.
The concept is inspired by the mycorrhizal networks of fungi, which connect plants and trees underground. These networks redistribute nutrients and enable communication across the forest, strengthening the ecosystem as a whole.
In the same way, Fungia seeks to connect individuals, provide a stronger foundation for their creative work, and foster collective creation.
My Work:
Concept development, Visual Identity, Illustrations & Logo, social Media Templates.
About.
My name is Alexander Wilstrup, and i am a Copenhagen-based visual designer studying Visual Design & Interaction at the Royal Danish Academy (KADK).
I focus on visual identity and interactive experiences, combining the physical and digital to create storytelling that invites curiosity and exploration.
Inspired by a lifelong passion for nature, my work often draws on organic forms and aesthetics, aiming for simplicity and engagement.
CV.
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2008 - 2012
Periodic assistent for props master, Rasmus With.
Works on building, curating and managing props for television production on various commercial, television and film productions.
2011 - 2020
Periodic work for the companies: Blu Production, STV Production & Strong Production.
My work on various television productions included being a runner, technical assistant for camera crews, technical assistant for sound engineers, and logger of recorded material.
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Since February 2019, I have worked at Absalon Folkehus, a community house in Vesterbro, Copenhagen.
Bar & Management: Bartender, daily shift manager, bar manager, and sous-chef.
Events: Host of various stage events and workshops, as well as event manager for parties and events.
Sound Engineering: Sound engineer for live performances and DJ events, responsible for setup and technical management during shows.
Absalon Radio: Co-Founder of Absalon Internet Radio. Roles included podcast host, concept developer, producer, editor, mixer, and sound engineer.
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Studying Visual Design & Interaktion at the Royal Danish Academy.
I have worked across both digital and analog disciplines from an early age, and my work centers on combining the physical and digital to create storytelling experiences. I especially enjoy branding and identity design, developing visual identities that bring concepts to life, as well as visual installations and interactive experiences that draws people in to explore and engage.
I strive for aesthetic simplicity and compelling storytelling that sparks curiosity. Each project begins with research and experimentation, aiming to guide audiences intuitively while leaving room for imagination, making them active participants in the experience.
A recurring essence in my work is my great interest for nature. Although I grew up in the city, I spent much of my childhood at a remote ødegård in Sweden without electricity or Wi-Fi. Those summers bloomed my fascination with nature and taught me how stories can emerge from very little, an approach that continues to shape my creative process today.
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